Here’s where I’ve been lately:
- World of Warcraft
- Allods Online – (closed beta)
- Alganon – (closed and open beta)
- Chronicles of Spellborn
So in WoW I did manage to get Geistig the Paladin up to 70. Around about there I just started to fizzle out. Partially because I still hate the Alliance, partially because I just wasn’t looking forward to the grind, partially because I just felt it was time for a change of pace.
I’m revoking my sub to WoW. I’ll probably check out Cataclysm, but I really think it’s time for me to face the fact that 11 million people may not be wrong, but they aren’t talking my language.
So I’d been curious about Alganon and how it would play out. I did like the fact that the Priest could legitimately kick booty in the game. That was pretty awesome. I was a glass cannon, but I didn’t feel like I spend the whole day trying to wand things down after I’d run out of mana because my DPS was below sub par. At least they figured that part out.
The overall usefulness of the offline skilling never really clicked with me. I’m not sure if it was the lack of documentation, if I just wasn’t searching in the right places, or if the skills were just passive enough that I didn’t notice.
I did try to have skills in the queue the whole time, but in the end I’m still not quite posititve as to just how much they really help a character in the end. Perhaps part of the reason my Priest did all that damage was because of the skill training I’d set up for her, but I didn’t take the time to roll a skill less priest just to compare. It’d be interesting to see.
Possibly the skills pay off mostly in the crafting arena since you can level up bonuses to crafting passively. For a fantasy based game with leveling requirements this is still probably the only way to go.
I did like the fact that you could technically get a mule from day one, but you had to accumulate gold to get the chance to use one.. goody. But at least there wasn’t a level requirement which just always seemed retarded to me. It was like, we’re not only going to make you feel like a sub par citizen but we’re also going to waste your time while doing so.
For the more folks that tend more toward the Social end of the Bartle gamer personality type, this is a game with a lot of potential. It does tend to focus on connecting people in game and out as well as giving people a good all kinds of opportunities to find others with similar play styles. For folks on the Killer or Achiever end, this might not be a game they’ll enjoy. Can’t say for sure though since that’s not my bag, just a hypothesis.
I won’t be subbing to Alganon. It’s an interesting concept and I’ll keep an eye on it over time. But personally, it just didn’t grab me the way I’d hoped it would. I did spend a few days playing the game, probably not remotely enough time to really get into it, but I’ve played enough games to know when a game just isn’t going to grab me, and this was one of them.
Chronicles of Spellborn
Here’s one I didn’t try out when it was release because I’d pretty much only heard it was a PvP based game. That’s really all I can remember about it. As an Explorer type, any game that toughts being the end all in PvP sounds like gank-ageddon and I avoid it like the plague.
Since it’s gone FTP though (and after getting a nudge from Savvy) I decided to check it out. I’m glad they started out with a locked down tutorial since there were elements of the game interface that were not your standard MMO features. It was kind of cool, a little laggy, but cool. The overall UI while a little plain but it got the job done.
Going through the forums I can see why Chronicles of Spellborn is in the state it’s in today. The game mechanics are something else, but evidently a lot of the features that I liked about it when I played it, were added into the game after release. Not sure if there was just a lack of a solid beta or what the deal was there. OK that and evidently the marketing for the game was subpar, that didn’t really help either. I’m kind of a person that goes out looking for new things to check out and I not only barely heard about it, but was pretty much instantly turned off by it.
I’m thinking their next version with an FTP flair should fair much better. They do have a really good combat style that actually makes the game way more interesting from the start than a lot of fantasy games. Saying that though, I really doubt that it’s something that will catch on for the million or so folks looking for an easy street one way ride game that they can play while stoned out of their gourd. Which is really.. really sad.
Unfortunately I didn’t really get into Chronicles of Spellborn to play it for more than a couple of days. The two or three cool elements of the game didn’t really make it stand out from the Fantasy genre for me. At least not so much that it held my attention long enough to keep me from wanting to play something else. So while it’s still installed I doubt I’ll have a chance to get back into the game any time soon.
OK saved this one for last. Out of the Fantasy MMO’s this is one that at least for my tastes, looks the most promising. As an Explorer type I loath the idea of following crowds, standing in laggy cities looking for group, or really being in large groups at all. Being female I pretty much also detest large groups because there’s always that guy that wants to breath heavy over the mic because there’s a gal in the channel. Oh yeah, good times where to be had by all.
I’ve got to get a voice changer made, end of story.
Anyway, what I like about Allods Online, without fail are the ships. I love the idea of getting on a ship and exploring whatever there is to explore. The characters and story are really unique. It’s a pretty grabby story.
What I don’t like about Allods… You have to be level x’ty before you can get started. WAIT WHAT? Yes that’s right, gotta level up that Paladin before you can sail that ship.
Don’t get me wrong, I know it makes sense for PvP reasons. I know that you’ll need to be able to defend your ship when boarded against other players and it doesn’t make sense to have noobs flying about only to get destroyed by higher leveled/powered players (or does it, I’ll discuss this in another post).
I’ll probably check out the next beta phase going on now (and hopefully now the rush has died down enough that you can actually get anything done in the game). I’ll probably even play once it goes live. Hey it’ll be free so no loss there.
In the End
I’ve decided I’m pretty much over the whole fantasy genre at this point. No I haven’t level capped a single character in a single MMO. Why? Because they end up getting so boring that I have a REALLY hard time justifying the precious little free time I manage to scrounge up WORKING in a game. When I buy a game I want it to be a break away from reality. I want it to be a challenge and I want it to be interesting.
By challenge I don’t mean whether or not I can beat it over the head to kill something before it kills me. That seemed really cool at first, but now I’m pretty bored with it.
Right now I’m trying out EVE. It’s been interesting so far and I’m enjoying it. I might even blog about those experiences as time goes on. For now though, I’m done with Fantasy MMO’s.