Non-WoW Relevant MMO’s

Openedge posed this query over twitter a few days ago and it really got me thinking. What MMO’s would you consider being unique and in some way adding an element if not two to MMO’s. That is of course aside from WoW.

Warhammer – Realm vs Realm pvp, lots of folks like that, I’ve never tried Warhammer so I couldn’t say.

Runes of Magic – showed us that the eastern free to play with an in game shop is a viable market for games that just don’t have the gusto to compete as subscription based games. Oh and that people will pay $10 for a horse.

FreeRealms & Wizard 101 – showed us that there are more people out there willing to try and play MMO’s when demographics are researched and designed for properly.

Eve Online – An oldie but a goodie, has proven that there is a place for niche MMO’s that tailor to specific gaming styles.

I mean really, any MMO put out impacts the industry and the player base some how. Even poor Alganon showed us how interesting the legal battles can get (linkie).

One game that has kind of fallen through the cracks is Fallen Earth I’d like to see where this one goes over time. Why? Because this one has a dedicated development team and player base. So in that respect it has the same niche element working for it that EvE Online has.

Though one of it’s biggest benefits is that you don’t lose time leveling if you take time off for crafting. You actually gain leveling XP as you scavenge and craft. I really like this idea because, if you’re into crafting, you don’t feel like you’re torn between leveling and crafting. Fallen Earth allows you to keep up with your crafting without sacrificing leveling xp to do so.

Granted most people just say forget it and go with collecting skills only, and honestly I get that, but it’s still pretty frikking annoying.

Any who that’s my two cents.

Category: Alganon, EVE, Fallen Earth, Free Realms, Gaming, MMO, MMORPG | Comments Off on Non-WoW Relevant MMO’s

The Day Before Christmas!

Hey Everybody! So it’s the day before Christmas and I get some time off. Wooooo! Yeah I didn’t post yesterday because I was pretty tired. I ended up comming home and passing out. It happens sometimes.

On Tuesday night though I did get a chance to jump back in Alganon, and I’ll probably do that a little bit more over my short little work repreve.

Hopefully I’ll get some time in on Paladin in WoW too.

I know I said “No more fantasy games”. But my Mom plays WoW and I like hanging out with her so back to WoW on that note. Ok and I have some really good friends that play there too.

Oh and I got a mailer from Runes of Magic with a goodie in it. I should probably log in and snag that while I can.

Dang… I gotta lot to do!

pps: thanks goes to Redshift for doctoring up the above photo for me, ok and standing still long enough to help me get the picture.

Category: Alganon, Gaming, World of Warcraft | Comments Off on The Day Before Christmas!

Alganon Update

I’d received an automated e-mail from Alganon letting me know that there is a trial server up and running for folks that want to give Alganon a test go before subscribing to the game.

I’m thinking I’ll update it and see what changes have been made. I still think there’s a lot of good in the background of Alganon, I just wasn’t too sure about the game it’s self. Really though it’s hard to judge how fun a game is going to be when it’s just stretching it’s wings.

Over time though I want to keep an eye on this one and see how it progresses. I did the same with Free Realms, even Runes of Magic, both are games I beta tested (Free Realms as a closed beta and Runes of Magic during the open beta).

Heh even now I’m watching Allods to see how it progresses. From what I saw from the beta testing of Runes of Magic and Free Realms, Allods Online does look to be another hit right out of the starting gate.

Alganon though, I feel will have a strong following even if it’s not the biggest following. If they keep true to their commitments and vision of the product they’ll have a good game in the long run. Hopefully too with a good cash infusion from going live they’ll be able to add in the classes they weren’t able to add at launch which would really make it stand out (and which were part of the reason I looked into the game in the first place, I’d love to play a Prophet).  Keeping focused on slow growth over time should serve them well. At least I hope so. I really like the concepts behind Alganon, even if I’m it’s quite what I was hoping it would be.

Then again maybe it is, and there were just so many other things pulling my focus away. Only time will tell.

Category: Alganon | Comments Off on Alganon Update

Done With Fantasy

Here’s where I’ve been lately:

  • World of Warcraft
  • Allods Online – (closed beta)
  • Alganon – (closed and open beta)
  • Chronicles of Spellborn


So in WoW I did manage to get Geistig the Paladin up to 70. Around about there I just started to fizzle out. Partially because I still hate the Alliance, partially because I just wasn’t looking forward to the grind, partially because I just felt it was time for a change of pace.

I’m revoking my sub to WoW. I’ll probably check out Cataclysm, but I really think it’s time for me to face the fact that 11 million people may not be wrong, but they aren’t talking my language.


So I’d been curious about Alganon and how it would play out. I did like the fact that the Priest could legitimately kick booty in the game. That was pretty awesome. I was a glass cannon, but I didn’t feel like I spend the whole day trying to wand things down after I’d run out of mana because my DPS was below sub par. At least they figured that part out.

The overall usefulness of the offline skilling never really clicked with me. I’m not sure if it was the lack of documentation, if I just wasn’t searching in the right places, or if the skills were just passive enough that I didn’t notice.

I did try to have skills in the queue the whole time, but in the end I’m still not quite posititve as to just how much they really help a character in the end. Perhaps part of the reason my Priest did all that damage was because of the skill training I’d set up for her, but I didn’t take the time to roll a skill less priest just to compare. It’d be interesting to see.

Possibly the skills pay off mostly in the crafting arena since you can level up bonuses to crafting passively. For a fantasy based game with leveling requirements this is still probably the only way to go.

I did like the fact that you could technically get a mule from day one, but you had to accumulate gold to get the chance to use one.. goody. But at least there wasn’t a level requirement which just always seemed retarded to me. It was like, we’re not only going to make you feel like a sub par citizen but we’re also going to waste your time while doing so.

For the more folks that tend more toward the Social end of the Bartle gamer personality type, this is a game with a lot of potential. It does tend to focus on connecting people in game and out as well as giving people a good all kinds of opportunities to find others with similar play styles. For folks on the Killer or Achiever end, this might not be a game they’ll enjoy. Can’t say for sure though since that’s not my bag, just a hypothesis.

I won’t be subbing to Alganon. It’s an interesting concept and I’ll keep an eye on it over time. But personally, it just didn’t grab me the way I’d hoped it would. I did spend a few days playing the game, probably not remotely enough time to really get into it, but I’ve played enough games to know when a game just isn’t going to grab me, and this was one of them.

Chronicles of Spellborn

Here’s one I didn’t try out when it was release because I’d pretty much only heard it was a PvP based game. That’s really all I can remember about it. As an Explorer type, any game that toughts being the end all in PvP sounds like gank-ageddon and I avoid it like the plague.

Since it’s gone FTP though (and after getting a nudge from Savvy) I decided to check it out. I’m glad they started out with a locked down tutorial since there were elements of the game interface that were not your standard MMO features. It was kind of cool, a little laggy, but cool. The overall UI while a little plain but it got the job done.

Going through the forums I can see why Chronicles of Spellborn is in the state it’s in today. The game mechanics are something else, but evidently a lot of the features that I liked about it when I played it, were added into the game after release. Not sure if there was just a lack of a solid beta or what the deal was there. OK that and evidently the marketing for the game was subpar, that didn’t really help either. I’m kind of a person that goes out looking for new things to check out and I not only barely heard about it, but was pretty much instantly turned off by it.

I’m thinking their next version with an FTP flair should fair much better. They do have a really good combat style that actually makes the game way more interesting from the start than a lot of fantasy games. Saying that though, I really doubt that it’s something that will catch on for the million or so folks looking for an easy street one way ride game that they can play while stoned out of their gourd. Which is really.. really sad.

Unfortunately I didn’t really get into Chronicles of Spellborn to play it for more than a couple of days. The two or three cool elements of the game didn’t really make it stand out from the Fantasy genre for me. At least not so much that it held my attention long enough to keep me from wanting to play something else. So while it’s still installed I doubt I’ll have a chance to get back into the game any time soon.

Allods Online

OK saved this one for last. Out of the Fantasy MMO’s this is one that at least for my tastes, looks the most promising. As an Explorer type I loath the idea of following crowds, standing in laggy cities looking for group, or really being in large groups at all. Being female I pretty much also detest large groups because there’s always that guy that wants to breath heavy over the mic because there’s a gal in the channel. Oh yeah, good times where to be had by all.

I’ve got to get a voice changer made, end of story.

Anyway, what I like about Allods Online, without fail are the ships. I love the idea of getting on a ship and exploring whatever there is to explore. The characters and story are really unique. It’s a pretty grabby story.

What I don’t like about Allods… You have to be level x’ty before you can get started. WAIT WHAT? Yes that’s right, gotta level up that Paladin before you can sail that ship.

Don’t get me wrong, I know it makes sense for PvP reasons. I know that you’ll need to be able to defend your ship when boarded against other players and it doesn’t make sense to have noobs flying about only to get destroyed by higher leveled/powered players (or does it, I’ll discuss this in another post).

I’ll probably check out the next beta phase going on now (and hopefully now the rush has died down enough that you can actually get anything done in the game). I’ll probably even play once it goes live. Hey it’ll be free so no loss there.

In the End

I’ve decided I’m pretty much over the whole fantasy genre at this point. No I haven’t level capped a single character in a single MMO. Why? Because they end up getting so boring that I have a REALLY hard time justifying the precious little free time I manage to scrounge up WORKING in a game. When I buy a game I want it to be a break away from reality. I want it to be a challenge and I want it to be interesting.

By challenge I don’t mean whether or not I can beat it over the head to kill something before it kills me. That seemed really cool at first, but now I’m pretty bored with it.

Right now I’m trying out EVE. It’s been interesting so far and I’m enjoying it. I might even blog about those experiences as time goes on. For now though, I’m done with Fantasy MMO’s.

Category: Alganon, Allods Online, Beta Testing, World of Warcraft | Comments Off on Done With Fantasy