I go into a restaurant to have a meal. Before I can get throught the door, the hostess asks me to prepurchase my meal. I’ve eaten here before and thought their stuff was amazing so I go ahead and give them some money. After I sit down at a table, a waitress comes over with a dirty plate and utensils. She says, ” The plate and utensils are the ones you used the last time you were here. We recently have changed to new plates and utensils but if you want to use those to enjoy the contents of your meal you will have to sweep and mop the kitchen and wash the plate and utensils you previously used.” I told the waitress that this was unreasonable and that I wanted to enjoy the contents of my meal on the new plate and utensils. She shakes her head and says, “I will never understand the sense of entitlement some of these customers have.”
She’s sitting at 51 and I’m working on getting her geared up. At the moment she has pretty much what she needs, I just need to buff it up. Everything needs levels from her armor to her horse.
It’ll happen slowly but surely.
So far the Witch has been a pretty handy addition to the guild as well. It makes scroll nights go pretty fast even with less than a full group. Disco balls also go REALLY fast. But that’s probably due more to the 55’s we have hitting them more than my DPS. On the bonus side though the heals alone are saving us all a ton on pots.
GrimFire is also fitting into RP in the guild since a combat medic is something the guild could really use. RP wise they have fighters and staff, but there’s not really a healer so that’s a good fit.
I’m also setting up an infirmary to add a little bonus RP to the server. I’ll be in the same place my guild hangs out but at least it’s something to do. The nice thing about having a medic around is that people get a chance to RP out a wounded character getting treatment.
All kinds of chaos can happen in and around an infirmary.
Once I get that going I plan on working on a journal for GrimFire. So far she’s becoming an interesting character.
Well it’s time to get back to fishing so I can make enough to get my armor repaired. So I can blow it out again and build up failstacks.
I love how even failing in this game is a thing.
Until next time I’ll be boozing and fishing. Have fun!
At this point it’s safe to say I’m pretty hooked on BDO.
I love the AFK features, the leveling isn’t bad at all, the open world pvp isn’t as bad as I thought it would be and I finally have a class that I like.
The only problem is that the Ninja and Kunoichi will be released in the NA/Euro version next week. I would like to play this class but honestly I’m thinking that I’ll want to finish building up my Ranger first. I still have a long way to go in completing the armor and weapon upgrades just for that class.
While I will be able to swap the armor back and forth, I’ll have to start at zero again with the weapons unless I farm up some serious cash and just outright buy better weapons. Honestly at this point that sounds like a much better option. Mostly because my level fu with weapons is beyond awful. I have some of the worst upgrade luck ever. I mean really, it’s beyond bad.
There is also some other time sinks I would have to work around like figuring out how to play the class, deciding how I want her to look, and yes adding on the levels.
While it would probably be worth it to at least try out the class, I’m still on the fence about whether the combat style and costume customization will be quite right for me.
Until I decide I might as well keep working on my Ranger. She’s managed to hit 50 and I really should start working on dailies and scrolls. Not to mention finding a guild that won’t make me cringe when I log in.
Yes I have a level 50 character with no guild.
Thing is that getting into just any guild is easy. Getting into a guild with people that you actually want to spend time with, that takes a little more time and effort.
I plan on spending a LOT of time in BDO. There is still a lot that this game has to offer. I also want a stable guild with fun people in it to share that experience with.
Since I have zero interest in BDO’s pvp scene, that narrows down the list a bit. I’m not a fan of PvX guilds since they end up going where the wind blows and it’s usually no where near where I’m at. A PvE guild probably wouldn’t put up with my horsing and constant search for the occasional RP hotspot.
I would like to find another RP guild like I had in Fallen Earth way back when. I just have no idea if I will ever get back to that place where I could just log into the guild, maybe get into some RP, maybe go grind, but always just have folks to chat with.
Maybe one day I’ll find a guild like that again. Who knows?
My first two horses bred were level 19 grey tier ones. I based that off of the horse breeding calculator found here. Including my first tame Spooky.
It’s not much but it is a start.
If you are interested in breeding at all take a look at the breeding calculator and Brank’s videos on horse taming. He’s a positive guy and has some good ideas. The videos are great if you need to get started. Dulfy also has a great resource on getting into taming and breeding if you need something with less video.
As of the date this post was written these links are accurate. I can’t guarantee that they will still be active at later dates, but for the moment they’re good.
We are still playing the peasant simulator Life is Feudal:Your Own and surprisingly still having fun with it.
We’ve decided to run our own server at this point because after swapping server then suffering a rogue server wipe for ‘reasons’ we decided that it was time to avoid letting our building projects rest in the hands of others and just start our own server.
So far it’s been a blast. We have a launchpad settlement built for people to come by and supply or to live out of if the choose.
I modeled the village layout after Duskwood in World of Warcraft. As you can see it does not have a monument. We are playing on a password protected server and we only allow friends on. That means we’re not too worried about setting up and maintaining claims. Honestly this is fine by me since claims are really for public servers and just ruin the aesthetics of a settlement anyway.
Unless you love the way the monument looks, but that’s just a personal preference really.
Moving to a private server has been a boon. We can play how we want when we want and we have control over the server settings.
No more of this 0.8 terraforming speed that means you only get 8 stone per tick from a stone quarry. This was seriously the terraforming setting on Aski when we built the Abbey. It was tedious to say the least.
Though I could understand why the admins on the Kingdom of Aski didn’t realize that the server settings were tedious since they were mostly playing in GM mode. The game is a lot less of a hassle when you don’t have to wait 10 minutes to complete an action and you can instantly build things as opposed to having to go through all of the steps to make it happen.
In Life is Feudal if you want to build a house you’ll need to get all of the components. If you need wood you’ll first need to get tools to obtain the wood, then use the tools to process the wood into whatever the building plan requires and then you can complete the structure. If it takes stone or metal, then you’ll need to quarry or dig stone and mine and process the metal. If the house requires doors and windows you’ll also have to go out and make glass and pick enough posies to grind into flux for steel and even mortar.
Safe to say it’s a process.
When you have enough time it can be a rewarding venture. When you have a full time job, a house, a baby and other real life obligations it gets to be a bit much. Then lump on top of that the farming aspect of the game where you take care of animals and farm. For things like leather and rope it helps to have a farmer. If you want food that doesn’t suck you’ll also want to farm.
Just being a farmer can be a full time gig. Doing it in regular mode also becomes a serious pain in the fact that you’ll have to offload your stuff all of the time and you have to wait 4 in game days for your crops to mature. In the meantime you have to make sure you muck out the animal housing and feed your critters or they’ll die and you’ll lose their resources.
This game can be as easy or as difficult as you want it to be. That can be a boon or a bust depending on how you want to play the game.
Honestly I like it, but I don’t think I could enjoy playing on a tougher rule set server for the time being. Mostly because I just have so much else to do. That and you know, roads don’t build themselves.
Speaking of which I need to go and do that other stuff now. Until next time!
Fun news everyone! The end of the world happened. Well the end of the world known as The Kingdom of Feyrith. They were having trouble with their hosting provider and decided to switch hosting. The downside is that they couldn’t migrate the data due to issues with the hosting provider’s policies so now we have a brand spanking new world to tame.
This means that we’ve moved server to The Kingdom of Aki. The people are still awesome and this hosting provider seems to have better equipment as well. All of which are a bonus.
Now we just have to rebuild our medieval abbey in it’s new location. Which is actually a pretty cool thing since this time we’ll be building it from the ground up.
So far we just have the ground cleared and some of the smithing essentials buildings. Our Danish friends have been an enormous help and it has been a blast playing with them too.
Now there’s a bit more work to do and we’ll need to start getting the buildings erected including housing, the church and the farming buildings. Such fun right?
Well until next time I’ll probably be out setting up traps in the hopes of making new chickeny friends.
We’ve recently had some of our friends join me and CrankB in Guild Wars 2. Even my Mom has gotten back into the game. Currently she’s working on her Druid. I kind of sold her on the slightly more mage-like aspect of the Drood.
Since her only level 80 character is a Ranger, it works for her. Now before you say anything my Mom does have other gaming obligations, a full time job, pets and a home to take care of so she doesn’t really need nor have time for an army of alts.
Our Danish friends however are having a blast discovering the little fun aspects of Guild Wars 2 and those awesome features that made the vanilla game a cut above the average annoying MMO.
In fact two of our friends had quit playing MMO’s all together because they were tired of the grind, the inventory management and the the typical back and forth bull that goes along with playing MMO’s.
- They like the crafting system that gives you xp and levels pretty darn quickly through discovery. Especially when a guildy is donating materials.
- They also like the fact that you don’t have to go back and forth to NPC’s. Honestly that was one of my biggest selling points of the game.
- They LOVE the fact that you can send things to your bank from your bags. That makes obtaining crafting materials SO much less of a grind.
- They also like the fact that the game has FUN elements to it. Well at least the base game. BEFORE they sold out to the “challenge” and “raid” morons.
Take Dinner here for instance. In Nageling not only is there a giant that can even one shot level 80’s, but there’s a chicken that runs around called Dinner. If you find him you can catch him and run around with a chicken.
There’s quests where you can corral cattle, catch chickens, smack bad chickens with a shovel (they’re just fine by the way it doesn’t kill them) and you can even blow up stumps.
Honestly Diessa Plateau is one of those zones in GW2 that was just done right. It’s full of fun easter eggs. I mean really, whoever planned out and designed that zone should have been given a medal, and a pizza trophy. Oh and whoever came up with the Mighty Ouou. If you’ve seen it, you know what I’m talking about.
Even the events in GW2 don’t get old. Sorry Rift but the tears opening and then closing them in exactly the same fashion every single time. Well it gets really, really old.
Even if a zone gets taken over and you have to clear it out, it’s still not as interesting as taking back the Harathi Hinterlands from the centaur.
There you have an actual story, actual goals, real bosses and a real challenge. Not just tab target, button one, tab target, button one, tab target…. Well, you get the picture.
Right now in GW2 we’re all goofing off. CrankyB and myself are remembering what the game was like when we started and a lot of the times we’re reminiscing about the olden days.
In the mean time we’re also looking at the future. What things we want to do now.
Chances are we won’t do any raiding. To me it just doesn’t sound fun and I’ve never been a raid fan anyway.
We might look into getting a guild hall, we might not. Really the guys enjoy watching the chests try to eat the Charr Lionsguard in Lion’s Arch. Which honestly I can’t blame them, it’s funny as hell.
I won’t be grinding masteries, I won’t be grinding the meta events in the convoluted new content, I’m just going to stick to the game that I know and love.
Though I will be enjoying my Chronomancer. It’s so much fun!
OK now before you flame me, here’s the TLDR:
They should be called Sub Class Specializations NOT Elite Specializations.
Here’s my reasoning:
They change the way you play a class that you have, giving it more of a sub class feel.
They are not MORE powerful or more difficult to play in any way than the vanilla classes.
The problem with giving ANYTHING the title”elite” in gaming is that a small subset of rabid players assume that if something has the elite tag on it that only they should be able to have it. They also assume that it should be very difficult if not almost impossible to obtain.
The Guild Wars 2 (GW2) Elite Specializations are not THAT elite let’s face it. They are VERY fun to play, but they are not so over powered that they should have the elite tag OR the original super high price point.
Maybe some of the ITEMS they hid in with the Elite Specializations are. That of course is subjective.
The items could have been part of an ‘elite’ story line. They could have been only obtainable through raids. These could also be items that could only be obtainable through a hefty grind like the iridescent armors, some GW2 back pieces and legendary weapons.
The sub class skill lines DID NOT need to be gated.
If the PvP’rs do not have to unlock these sub-classes, then they cannot be THAT elite otherwise too many people would be complaining of a PvP pay to win situation.
With that being said, if PvP’rs do not have to unlock these sub-classes why does the rest of the game have to?
Because like that one kid in the front row of the classroom who always reminds the teacher to assign homework, there’s a subset of gamers who say they want ‘more challenging content.’
Though what they REALLY want, is some special snowflake item that is super rare and hard to get. This way they feel like they can stand out among the masses as someone that has truly accomplished something.
Come on kids, getting a fancy helm in a video game is not an accomplishment, it’s an unlock. Curing cancer, preventing wars, or even finding time to play games while holding down a full time job and keeping your squealing, projectile pooping, newborn alive are accomplishments.
The downside is that these kids are the ones that have more time to haunt the forums. They get their entire twitch channels to log into x, y or z game and demand whatever it is they want.
Sadly a lot of developers capitulate to this because they think that it must be what the players want.
The truth of the matter is that the silent majority is too busy with real life to bother looking at the forums. They’re spending their precious free time actually playing the game not roaming the forums bitching about it.
As one person states in the GW2 forums, it’s not the casuals that ruined GW2. It was a casual game from the start and was advertised as such. It’s the purportedly “hard core” gamers that are trying to ruin the game for the casual players by complaining that they want more difficulty.
IE, trying to turn the game into World of Warcraft.
Developers are willing to make these changes because hey, they want more players.
The problem is that then they piss off ALL of the players that have been paying for the game the whole time.
An actual compromise is the best way to go and honestly ArenaNet did a good job with this. Leaving the actual grind of the masteries but reducing the hero point cost for people who just want to try the sub-class specializations on more than one class.
Now however the “hard core” gamers believe that the entire game is ruined. Not because there’s easier access to the sub-classes, but because other players will be able to wear the same helm.
I am dead serious, that is one post in the forums at the moment. I mean really, did this guy assume that NO ELSE was going to unlock the Reaper, EVER? Now that is naive.
Keep in mind that these are probably the same players who blindly follow commander tags, stand on top of one another for buffs and always, ALWAYS use whatever build is the meta at the moment. All of which leads to getting the most done in the least amount of time possible so that they can stand around complaining that they don’t have enough to do while watching “let’s play” of 6 different games. This is the GW2 “hard core” player.
These “hard core” people are also stating that they can obtain all of the Hero Points in 2-3 hours. Now has anyone posted screenshots, how to’s or videos on how to complete the masteries, stories, content AND obtain the Hero Points in 2-3 hours?
That I’d love to see.
To wrap things up let me just state that while I agree with ArenaNet’s changes I can’t say that I fully agree with gating skill based content in games. I get that they have to do it to a point for players who get the jibblies when things aren’t just so. Thing is though, I really hope that in the future they don’t try to force the point cap to huge quantities. Hopefully they keep in mind that they built a game with a lot of fun classes and that the bulk of their players like to play more than just one at a time.
Making challenging content is one thing. Telling people who WANT to play more than one class that they better have a crap ton of time on their hands or just choose one toon is not challenging. It’s a slap in the face to people who enjoy experiencing the game using more than one class and who have invested the time in those classes.
Not to mention the people who have invested the MONEY in additional character slots.
After all, who is going to be worth more cash over time. The handful of people who have one main that they push through the content at release and then bugger off to the next new game as soon as it’s available, OR the people who take their time and play an army of alts through the content.
It was a smart move on ArenaNet’s part. Seriously.
If you take a look at one of the latest Guild Wars 2 (GW2) news posts today you’ll see that ArenaNet is making some very popular changes to their Heart of Thorns content. Changes I would have to agree are only going to improve what is overall solid post 80 content over all.
Despite a few nay sayers, it looks like most people are willing to accept that ArenaNet has agreed to a valid compromise for the Elite Specializations.
Howso? Well they are reducing the Elite Specialization to a 250 Hero Point price range. That is sitting a LOT easier with GW2’s more casual and super alt happy player base.
Many players felt mislead by ArenaNet in that there was no announcement of the 400 Hero Point cost until 4 days before launch. Couple that with the fact that we all had instant access to the specializations during the beta weekends without seeing any of the end game progression aspect that ArenaNet intended.
We’re going to update the elite specialization unlock to find a better middle ground by reducing the cost of unlocking every possible ability for an elite specialization from 400 hero points to 250 hero points total. This means you will be able to access them much earlier inGuild Wars 2: Heart of Thorns PvE or World vs. World and fully unlock them much earlier as well. This also means you’ll be able to experience more of the expansion story as your elite specialization earlier on while still maintaining some of our core goal. This should also help players with lots of alts try out more of the elite specializations. If you’ve already put more than 250 points into your elite specialization, surplus hero points will be refunded to your character for future use.
To me this is a solid compromise. It still offers the progression aspect that ArenaNet originally intended while making the Elite Specializations much less of a grind for folks who wanted to use the Specializations to better enjoy the content.
I’m sure they also probably can’t just decouple all of the items included in unlocking the Specialization either.
They are also fixing a Megaserver issue that made it harder for players to group up for the new content.
Now as you can imagine CrankyB will be telling me that I have no excuse for NOT getting into the new content.
Here I am, out of semi-retirement otherwise known as hating my hosting provider to gripe about the new Guild Wars 2 (GW2) expansion Heart of Thorns (HoT). Well not all of it, just one tiny aspect that I had been SERIOUSLY looking forward to.
Which part? The elite specializations.
Now to tie in the title, I feel that the elite specializations in HoT were not much more than a beta bait and switch.
Here’s my reasoning. They allowed testing of the elite skills by players who purchased the new expansion. When we created the characters we had access to the Specialization Line, all the Skills and the Weapons specific to each class. Well once they were made available of course.
Secondly, during the final beta weekend, when we started at the beginning of the new content we instantly had access to the Elite Specialization.
To my knowledge during all of this time nothing was mentioned about gating the Elite Specialization line, at least not by ArenaNet. There was a post related to earning Hero Points in WvW. Though honestly I ignored it as I thought it was a quality of life improvement for WvW players who wanted to level exclusively through WvW. Note that even THIS announcement was made 4 days before HoT went live.
While there probably was some form of announcement made about gating the Elite Specializations with Hero Points made earlier than even the news blast about earning Hero Points in WvW. I don’t recall seeing any earlier posts about that in the forums. CrankyB haunts them religiously so I’m pretty sure we’d have seen something. If someone else can link an earlier post, I’ll be happy to revise the statement.
Apparently after the WvW news blast people started asking questions. At this point we all found out that it would require 400 Hero Points to unlock the Elite Specialization. Not 400 total Hero Points for your character, but 400 Hero Points on top of completely unlocking every talent and skill available to your character’s class. Remember, this was all of 4 days before HoT went live. Some of us paid for the expansion MONTHS in advance of release.
For those who don’t play GW2, you use Hero Points to unlock your skills and you earn those throughout the PvE game world. You also earn a good portion of Hero Points just in leveling your character. You kind of need this so that you have enough talents to actually engage effectively in combat.
The most dedicated players who have completed the whole of the old world end up with about 200 hero points. So that is about half of what you need to completely unlock the Elite Specialization.
ArenaNet tried to calm it’s solo happy and path of least resistance PvE content players by stating that they would be able to unlock 10 Hero Points per Hero Point location in the new HoT zones. Personally I was skeptical but CrankyB wanted to give ArenaNet the benefit of the doubt.
It turns out that I was valid in my skepticism because guess what? Those lovely 10 point Hero Points are gated behind Masteries. Masteries are gated behind both story missions and small to large group oriented zone content.
What this boils down to is that players who were expecting to use the new Elite Specializations to play the new content in PvE, have to UNLOCK the PvE content BEFORE they can unlock the PvE content that lets them unlock their Elite Specializations.
Yo Dawg I heard you like gating content.
To the bulk of the PvE’rs looking forward to playing this expansion, this logic is completely ass backwards. They wanted to use the Elite Specializations to enjoy playing the new content. They weren’t expecting to slug through such grindy content just to eek through their Elite Specialization one excruciatingly earned talent point at a time.
To ArenaNet, a bunch of goodies hidden in with unlocking the talent points justifies adding such a large talent point cost to the Elite Specialization. ArenaNet is adding new crafting recipes, item skins, and exotic gear. I assume they believe that these unlocks justify gating talent trees behind not one but THREE layers of content.
That’s right, THREE layers of content. Story content, Masteries content, and then Hero Point content.
The Story Content is similar to the living stories, where you follow along some of the most whiny and annoying emo heroes since independent comics just to complete a set of objectives. Also, you can’t access the new content or begin unlocking the new content Masteries without first completing a story mission.
The Masteries Content is basically zone xp that you garner through a zone chock full of events. Don’t get me wrong, unlocking glider mastery seemed super neato, but needing to level up using a bouncing mushroom seemed a bit off.
Now once you manage to master the basics of the zone, you can then BEGIN to start looking for and obtaining the zone Hero Points. Some of which apparently are jumping puzzles that require the new gliding skill. That seems neat enough. But some of them require defeating a melt your face champion before you can access them. In the old world you maybe had to defeat a veteran or an elite. There may have been some champions guarding Hero Points in Orr, but these were for the most part ignored by anyone that wasn’t trying to get a map complete.
Now, honestly the Masteries idea is a neat and novel concept. I also agree with CrankyB that the day/night cycle in the zones is also pretty bad ass.
What isn’t so bad ass is that there are very few waypoints in the zone and almost as little players. That’s right, brand spanking new content almost completely devoid of players. So those Hero Points with the face melting champions? Well you better hope that you have someone in that new mega guild you just joined to come help you out or you’ll just have to wait until either other people are desperate enough to go against the champion OR ArenaNet nerfs the content.
We saw maybe 3 or 4 players other than our group in the content. Except when one waypoint was unlocked. Then a few people showed up just to go for the unlocked Hero Point and subsequently disappeared again.
So there’s this whole new set of zones chock full of group based content that people more or less have to solo because no one else is playing in the zones.
Which is funny because a great deal of GW2 players enjoy solo PvE, but can’t solo this content because it’s designed for small to large groups.
I’m not sure if that’s the definition of Irony, but it’s got to be close.
While the lack of players might be a megaserver issue, I highly doubt it. Every other zone entered worked just fine and the standard PvE hotsposts were still humming right along.
Now this means that despite the fact that ArenaNet is trying to force players into the new content by gating the Elite Specializations behind these Hero Points, no one is taking the bait. Why? Because people would rather slog through the old world content to unlock at least half of the require Hero Points OR they’re farming them in WvW.
Because despite the few players who tell the rest of the player base to just “get better” or “toughen up”, the bulk of the GW2 player base is the “path of least resistance” type of player. They’ve been trained to play that way based on the options that had previously been available in the game.
Obtaining the most grindy loot in the game the Ascended gear and the Legendaries, wasn’t really even that grindy. You could just farm for gold to buy your legendary or even use gold to buy a spot in a fractal which awards ascended gear. If you just convert gems to gold you don’t even have to work THAT hard.
Honestly I’d love to see ArenaNet pool the numbers to see which of the Hero Points in the new zones are completed the most frequently. I’m pretty sure that they’d see that the ones that don’t require player assistance are the ones completed the most often.
The people that play solo in GW2 silently outnumber the folks who loudly whine for more challenging group content.
So while these up until now silent solo players have been happily humming through almost 2 years of barely changed content in GW2, they’ve just been slapped in the face with a huge expansion cost and a bigger Hero Point bill.
Hero Points that they can barely access or can’t even access at all without the help of players that they hadn’t needed to play with before. I mean maybe we all grouped together in short spurts to take out a champion or two, but then we all went on about our own merry way.
Even in WvW you have roamers that prefer to play solo or in small groups when running around looking for other players to kill.
Solo WvW roaming or 1v1 PvP is still a viable option for gameplay in GW2, but solo or small group PvE is quickly becoming frowned upon. Honestly I have no idea why this is even becoming a thing except for those few players who log into the forums demanding “more difficult content.”
The problem is that I’m not even sure that developers understand that “more challenging” content translates to “give me a loot grind.”
The bulk of the PvE players are in Orr, SilverWastes, or batting at any event that proves to be a loot pinata as CrankB likes to call them. SilverWastes proves to be one such loot pinata. You can obtain a crap ton of loot just for spending relatively little time in a zone as long as you’re stubborn enough to endure the annoying knock down mobs and load up on condition purging skills. The attack on Lion’s Arch was another such loot piniata and let me tell you, that map was ALWAYS full during the event.
The old world PvE seems to be alive and kicking without a hitch. The new, large player focused and grind happy content that was made for the “I want a challenge players” is practically barren ONE DAY after launch.
So yeah, apparently players aren’t going to play “challenging content” over loot pinata content. They might play raids if they offer enough rewards. Chances are though, if they don’t the megaguilds that were so anxious for the raiding content are going to be hard pressed to find enough players willing to bother doing raids for more than a one time achievement unlock.
What players are doing is earning the additional Hero Points through World vs World, or the old world content. IE, they’re going to take the path of less resistance to get what they want and maybe, just maybe, they’ll swing back through your difficult content if it turns out that there’s some achievement or another they feel they need.
Also, if they just want to play with the new Elite Specializations without doing ANYTHING at all, they can simply enter the PvP lounge where they have direct access to the Elite Specializations, no Hero Points required. Because PvP.
I’m sure that this is part of the “Play Your Way” bull crap that they’re trying to advertise. To begin explaining how much of a farce this line is becoming in GW2 post HoT requires a blog post of it’s own.
If they really wanted to let us play it our way, they’d let the PvE and WvW players have access to the Elite Specialization the same way the arena PvP players have access to it.
Now before you tell me “well that’s just GW2”, let me politely remind you that this game has not been a grind up to this point. It was even advertised as such.
If someone who plays as casually as I do has 6 max level toons, that has to tell you how little grind there is to be had.
With that in mind, I really, really, don’t understand why they had to add the Hero Point grind, on top of the Masteries grind on top of a Story Arc grind. Though apparently they are removing some of the Story Arc requirements. With the new stat types they’ve added, I’m pretty sure that adds a gear grind for using optimal gear with your Elite Specialization, just a icing on a grind-tastic cake.
It wouldn’t surprise me if all of this crap was just considered to be raid attunement for HoT. Look how well grindy raiding attunements worked for WildStar.
What bothers me is that as a player who has NO interest in raiding period, I feel almost forced through this content just to “play my way” with an Elite Specialization.
Ask anyone who has a Guardian. You don’t see them even attempting the new content as you simply need a solid range option until you unlock enough masteries. Sure you can try it and die horribly and repeatedly, but let’s be honest, who finds that to be FUN?
If “Playing Your Way” was truly something that ArenaNet wanted to take to heart and wasn’t just some marketing scam, then the PvE and WvW players would have as direct access to these skills just like PvP players.
They can gate the crap out of the fluff content that goes along with it. That part I agree should be earned in a 100% fashion. But the skills themselves? No.
Rift tried gating talent trees behind dungeons when the game launched. A small part of the player base thought this was a novel and ideal approach.
Let me tell you that a large and largely non vocal majority thought this was bull crap and didn’t buy the game. How do I know this? Because later all of the talent trees were available from a vendor. Then later still they were all available to all players from the start. If players LOVED this option, why didn’t it remain gated?
I might also add that Rift went from pay to play to free to play in a year. Meaning that the game did not keep enough players to support its self on subscriptions alone.
It doesn’t matter if a few players think that things that are a horrible grind make them feel elite. The fact that the rest of us paid for the content too and would like to at least have a chance to play it, makes our say just as valid as theirs. Furthermore, the bulk of players out of any MMO are going to choose the path of least resistance and aren’t even going to bother with the difficult content until they have people that can help walk them through it.
WoW has been listening to their players tell them this. That is why their dungeons and raids are the way they are now instead of requiring the heavy attunement and 40 man spread that was found in vanilla WoW.
I don’t even listen to the old fogey gamers that try to tell me that such a thing was the epitome of gaming. I’ve talked to players who actually DID the 8 hour 40 man raids and they wouldn’t go back to them unless they were paid to do so.
WildStar tried to out the elite old school WoW raiding and ended up hemorrhaged players in it’s first month live. They THEN went free to play in it’s first year live. I was there for the first two months. Many of the zones looked even more barren than the new Hot content.
Hopefully developers will finally figure out that trying to gate content needlessly and limiting their players’ character doesn’t make their players happy. Like ever. Also, grind without a significant loot factor is also not going to win them any awards.
I’m hoping that someone politely reminds ArenaNet.
Though I do feel assed out in my HoT purchase, my one saving grace is that I still have the Revenant to level. For the time being that is the ONLY aspect of HoT that I will have access to for the forseeable future.
Because despite buying the expansion IN ADVANCE, and PAYING to beta test their product, I’m assed out of a good quantity of the product because I’m not willing to join a faceless megaguild just to participate in the content I paid for.
Now what I fear is that all soloable or small group PvE content will be removed from the game in favor of trying as hard as they might to get MORE players to play the game by making content that just plain requires more players to play it.
From what it looks like now all that is going to create is a bunch of empty zones.
Having one zone like Silverwastes that requires a large amount of player cooperation is one thing. Trying to spread that out through 4 zones where people are trying to accomplish all kinds of goals on their own on top of getting bumpkiss for loot?
Yeah, I wonder why people are asking for refunds.
No matter how hard the 1% of Min/Maxing hard core gamers try to convince the rest of the population, the bulk of the player base wants loot now, and with minimal effort. What they’ve forgotten is that the bulk of players go for the path of least resistance and probably won’t play content that they can’t cake walk through.
That means that the bulk of the player base is not going to play this new content until it’s dumbed down or until it becomes enough of a loot pinata that they won’t be able to resist.
This also means that few people are going to bother completing the Masteries or Stories in the new content. Also few are going to bother gathering the 10 point Hero points until the entire area has been made accessible by at least the median class of casual player.
So hopefully them raider types got everything they were hoping for out of this new expansion.
Though granted, they didn’t get their raids, because well, those aren’t done yet. But hell, at least they have 4 maps worth of large group content to ignore until their raids are ready. Because everyone knows that raiders spend a lot of time grinding through open world PvE content.
Way to go ArenaNet.
Now I will leave you with one of the best analogies yet for HoT: