Quick Look at the Hero Engine 2

By Date

The Repopulation on Hero Engine 2
The Repopulation on Hero Engine 2

So here we see The Repopulation on the Hero Engine 2. The big deal about the Hero Engine 2 is a large update to the graphics engine.

The Repopulation looked good under Hero Engine 1 as far as I was concerned. The pre-alpha videos displayed graphics that were similar to those found in Fallen Earth, a game I played and enjoyed for some long time.

Other additions to the Hero Engine with Hero Engine 2 include a new middleware called Awesomium® which is a web UI browser framework.

From a player perspective it’s an interesting addition since it allows players to see web hosted content in game. Developers could post in game news, or post upcoming in game events to a web host such as the game website. Then the content would be visible to players both in and out of the game (without using the alt+tab option). I’m not 100% sure about how it’s implemented, but it still sounds like a fun addition. I know I wanted to use something like this when working with the OpenSim project for web driven story lines.

From a developer perspective though Hero Engine states that the integration assists with micro transactions and subscriptions. Hey, games have to make money or they don’t stay live.

Another middleware addition is SpeedTree® for Games 6. This middlware addition makes it quicker and easier for developers to add animated trees and foliage to a game. From a player standpoint, it’s not a huge deal, though it is nice seeing wavy grass in game. From a Developer standpoint though, something like SpeedTree® would cut down the back end work of adding custom animations to trees and foliage. Kind of a bonus in my book.

Despite some random MMO forum rumblings, it looks like the Hero Engine 2 is solid. It offers some very interesting features for building games, monetizing games, and giving games the ‘polished’ look that MMO gamers demand. It will be interesting to see what happens with games created on the Hero Engine platform.

Personally, I’m just looking forward to playing The Repopulation.

Resources used for this Post:

Category: Game Biz, Game Building, Gaming, MMO, MMORPG | Comments Off on Quick Look at the Hero Engine 2

2012 MMORPG Player’s Choice Awards

By Date

choiceawards OK so I never really hype the MMORPG.com Player’s Choice awards, but this year I’m thinking it’s worth taking a look at.

A lot of people are voting for their favorite game of 2012. Including the folks that are battling it out to see if The Secret World, Guild Wars 2 or Star Wars The Old Republic will be the top game of 2012.

For me, I’m putting bids in for The Repopulation. Who wouldn’t have guessed that right?

It’s not a bad look over to see what players are thinking here at the end of the year.

Check out the voting here -> MMORPG.com Player’s Choice Awards

PS there’s also MMO Site’s -> Most Anticipated MMO’s of 2012

MMO Site has quite a few games listed there that you might not see at MMORPG and vice versa, so it’s not a bad idea to take a look at both. Well if you like scoping out all the MMO’s available.

Category: Uncategorized | Comments Off on 2012 MMORPG Player’s Choice Awards

The Repopulation: End of November 2012 Update

By Date

Mister November The Repopulation

Are you looking forward to the upcoming MMORPG The Repopulation? Haven’t heard of it? Well good news, here’s a quick overview before I give you the down low on the latest Alpha phase updates.

The Repopulation is a sci-fi MMORPG that is in the Alpha testing phase as we speak. The team hopes to have the game released by Q4 2013.

You may think of this as a long wait, but if you’re one of those folks that just haven’t found what they’re looking for in an MMORPG, you may want to take a look at what The Repopulation will have to offer.

Even in the Alpha phase The Repopulation already has some features that many games can’t boast. We’re talking about an in depth crafting system, player housing, multi-player vehicles, open world PvP, PVE that changes based on player activity, and last but not least city building.

I could go into details about these features, and I’ll probably do just that in other posts. What I want do to today though is talk about the latest updates posted by the Development team for the month of November.

The Repopulation development team posts monthly updates of what has been accomplished the previous month. You don’t see that a lot. So here’s some of the biggest features of the November 2012 update.


In The Repopulation Engagements will be spawning events that occur in the world. Players will have the option of participating in the Events or not. In November the team set up Engagements so that players will be grouped by their faction (OWON or FPR).

Entertainment Skill Line:

This is a big part of the update notes. The Entertainment skill line will offer long term buffs to players. It’s sort of an incentive to visit social areas and gives you a nice buff for having been there. Certain camps will also convert an area to a social area. This will give folks with the Entertainment skill line the ability to give buffs out in the field.

The neatest part about this skill line is that it was a suggestion made by the players on the forums. It made enough sense to have the skill line in the game so the developers added it in. How cool is that?

Harvesting Nodes:

One cool addition to the game is that if you’re not high enough level to harvest something, you won’t see it as a harvestable item. It will just look like part of the background. This was also a player suggested feature.

Increased GM Functionality:

More tools were given to GM’s. The tools include GM logging features to monitor GM activity. There were also some changes that will make it easier for GM’s to spawn NPC’s on the fly and manage NPC’s.

These are just a few of the updates listed in the End of November 2012 Update. Check out the details for yourself over at The Repopulation website. Keep an eye out for more information about the game as the Developers continue to work through the Alpha phase of development.

What is with the Indie Developer Hate?

By Date

How did you get that wolf up there?
How did you get that wolf up there?

I have noticed an interesting trend in the MMORPG.com forums. People are posting that they just don’t believe independent developers can build successful MMO’s. Some of these posters are stating that if the big names can’t pull it off, how will the little guys be able to make it?

For what it’s worth I feel like Independent Developers bring a lot to the table. They usually have some fresh ideas on game play that perhaps games with investors can’t take a risk on developing.

So I’m putting this out there for the general community to postulate, ponder, blog about, rant about, what have you. Do you feel that there is a place for Independent MMO developers? Do you think they add to the genre?

I’d love to hear what anyone has to say on either side of the argument.

Category: Uncategorized | Comments Off on What is with the Indie Developer Hate?

Sims 3 Create A World Part 2 WorldCache Issue

By Date

The District take two.
The District take two.

So what I put in my last post both did and did not work. It worked until I saved my world and exited out of the In Game Editor. Then my In Game Editor froze again when I tried to get back into the world.

Since I don’t want to have to uninstall Create-A-World before each session I figured I’d do a little more work on it.

Currently I can get the In Game Editor to work reliably for me. It turns out that the issue has something to do with the WorldCache files. At least it does on my system.

When I want to work on a world I’ve already saved changes to via the In Game Editor and closed that world, I have to go in and delete the WorldCache files for that world, before trying to start up the In Game Editor. I think I did this about 10 times and managed to reproduce it enough times to figure out what the problem is.

File Locations:

  • C:Users{UserName}DocumentsElectronic ArtsThe Sims 3 Create A World ToolWorldbuilderCacheWorldCaches
  • C:Users{UserName}DocumentsElectronic ArtsThe Sims 3WorldCaches

I’m still afraid of adding any new lots or making any lot based changes. It looks like if I work with the lots the Create-A-World tool either has a chance of locking the GlobalLayer or locks up the world file. Now I’m not sure that having which locked up will do this, but once I noticed the locking I wasn’t able to see changes made to the world in the In Game Editor.

I would see changes made to the world in Create-A-World, but not via the In Game Editor. Talk about bizzare.

I could do more destruction testing to see what other issues I can ferret out of the Create A World tool, but honestly right now I’m not sure I want to.

I’ve played with a lot of buggy games and tools in the past, and I’m willing to do work arounds. This however takes the cake. Now I have to have shorcuts on my desktop to the worldCache file folders just to delete the worldCache files before I can even start up the In game Editor.

Every time.

At least now I can edit the lots on my world. I’ve really only started setting place holders as I’m not even positive if I’m going to keep things where they are at. I also know that if I want to make any drastic changes, I’m more than likely going to have to start from scratch OR create a whole new iteration of the world to start working on. Not that big of a deal but it starts to take up space you know.

I really should just learn how to play games instead of playing with them.

Category: Game Building, Gaming | Comments Off on Sims 3 Create A World Part 2 WorldCache Issue

Sims 3 Create A World Issues

By Date


Ok so I’m still waiting for The Repopulation. In the meantime I need something to play/build/ well you know.

I went to use my Sims 3 Create-A-World tool and I had the craziest problem. I couldn’t use the in game editor. For brand new worlds I could use it once, but if I saved it and closed it, I couldn’t use it again. It was REALLY strange.

I did everything I could to resolve it, this is what finally worked:

1) Backed up all world files found in the Documents folder

  • C:Users{yourUsername}DocumentsElectronic ArtsThe Sims 3 Create A World Tool

2) Uninstalled Create-A-World

3) Deleted all files from the programs folder and the Documents folder

  • C:Users{yourUsername}DocumentsElectronic ArtsThe Sims 3 Create A World Tool
  • C:Program Files (x86)Electronic ArtsThe Sims 3 Create a World Tool

4) Reinstalled Create-A-World

5) Copied the world files (only the world files) to the Programs folder

  • C:Program Files (x86)Electronic ArtsThe Sims 3 Create a World ToolUserToolDataWorlds

6) Started and edited a world I knew that the In Game Editor would not open previously

The in game editor opened and functioned as intended, edited lots, saved lots, from both directions without issue.

I was even able to open an old world that I thought had become corrupted under the old system.

It’s working for now. But then again it always does until the next patch. That is the way of the Sims 3 Create-A-World tool.

Category: Uncategorized | Comments Off on Sims 3 Create A World Issues