Free Realms – For Those Times When You Just Wanna Have Fun

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Well yesterday I did try to log into several games. Really though I just couldn’t get myself into playing anything I logged into. Even though blowing a few heads off in Fallen Earth would have done me some good, or frying some Char in Guild Wars might have made me chuckle, I just couldn’t do it. Even the thought of solving a puzzle in Myst Online: Uru Live, didn’t strike a cord with me.

At the end of the day I somehow decided to log into Free Realms for a bit. Things have been really, really nuts for me lately and really I think the idea of having some deliciously goofy fun was something that could make me feel better.

Thing is that when I jump into Free Realms, I don’t really have an agenda for my play time. While the Ninja is bad ass, I may not feel like battling baddies. Though I enjoy the bejeweled style puzzles, I may not want to hit up the farm areas to get cooking ingredients. Yeah the cart and demo derby driving games are just crazy fun, but really I might not want to dink around with those either.

Sometimes I just want to jump into a game and goof off for some silly fun without having to do any specific set of tasks. I know that sounds like an awful waste of time, but all fun and no play makes the Creepster go buggy nuts.

So what do I end up doing on my Free Realms goof off days? Well sometimes I end up chatting with folks I’d met during or right after beta. I go jump off the cliff at Seaside. I go cow tipping just south of Snow Hill. I start snowball fights in Snow Hill (that place is just awesome). I also usually end up taking a ton of screen shots(1). I also love clicking on any of the random wandering critters because sometimes they have some pretty wild hidden animations that make me giggle endlessly.

Let’s face it, Free Realms is a slacker’s paradise, no two ways about it. Sometimes just these little things amuse me enough to keep me in game for hours. Ah, welcome to the joys of ADHD!

Ok so now that I’ve gabbed for days about WHY I bother logging into Free Realms, I might as well justify why I’m blogging about it. Here’s some of the changes they’ve made to Free Realms since I’d logged in last time.

Mounts, Pets, and Interface Tweaks

For some reason they added mounts to Free Realms. Why? Really I have no idea. It’s a place with a tiny map and you can get speed buffs from pets or the Postman job which make zooming around pretty quick and painless. You can teleport to any of the zones AND you can even teleport to friends, which can be kind of awkward sometimes, hehehe. Safe to say, getting around in Free Realms is NOT a grueling task.

Never the less, the denizens of Free Realms are able to purchase a dinosaur or dragon mount to traverse the terrain. Oh and picking up one of these mounts requires no grinding for gold or dungeon raiding. Mounts are available only through the cash shop, proving once again that people will buy game mounts with real monies no matter what game it is they’re playing.

They also added a plethora(2) of pets. Now every little girl can fulfill her wish to have a pony, pegasus, or unicorn. Heck she could have all three if she can come up with the cash. Oh and little boys can have dinosaurs! OK, OK, the little triceratops, is quite possibly one of the cutest things I’ve seen in a video game ever. SOE can be evil, oh so evil. Pets too are also available through the cash shop.

The Free Realms crew has also made some MORE tweaks to the interface. I’m betting that they’re still hoping to port the game over to consoles and they’re probably trying to simplify the interface as much as possible. Hey for a kid’s game though, simple interfaces are where it’ s at.

Sure it can get annoying to have to click 20 times to drill down into whatever it is you want to get at. Thing is though if it makes the game easier to use for it’s intended audience, I’ll just have to deal. It’s not like I’m goofing off in Free Realms all of the time anywho hehe.

Almost One Full Year of Fun

Thing is I’d read up on Free Realms in Massively months before the initial beta. I had a chance to participate in the beta, and well, I kind of like occasionally checking in to see how things are evolving in the game.

Here we are almost 3 months out from the one year anniversary of Free Realms. The game seems to be thriving. Even logging onto server 10 there seems to be a good population of folks hanging out. A lot of players also seem to be using an item or two from the cash shop. This of course all means that the players have confidence enough in the game to spend some cash, but also that SOE is raking in that cash after dropping dough on what was certainly one of the most experimental MMO’s released in 2009. While Free Realms certainly wasn’t on the radar for the more hard core gaming crowds, it was one of the most successful games, at least when it comes to the number of subscribers. It was even launched pretty painlessly which, let’s face it, is pretty rare in the MMO genre these days.

I’m still wondering what will happen in Free Realms as it creeps into it’s second year. Personally I’m wondering when some of the new zones will be added to the map, you know, the ones at the four corners of it that never seemed to be opened *taps tiny foot*.

I can’t really complain though, the Free Realms team has been pretty savvy about the content that they have added to the game. The content that has been dropped so far did include things that were promised during beta such as player housing and guilds. They also added fluff items that made for a continuous revenue stream like boom boxes, new pets, mounts, and even seasonal goodies like Halloween Costumes.

The Free Realms team completed two jobs that weren’t working during the beta (kart driver and demo derby). They’ve also added two additional jobs since that time (soccer and fishing). Not to mention the fact that they’ve made tweaks here and there to the jobs that already exist, changing up they’re looks a bit.

On an exploration note, even though they haven’t added new areas, they have continued to add new nook and cranny “Elite” explorer coins (which can be a pain in the arse to get to) around the map. So while they haven’t added new places to poke around in, at least they’ve given you new and interesting reasons to explore the ones hanging about. Oh one of the coins is right off the end of one of my favorite places to cliff dive in Seashore, awesome!

This is by no means a comprehensive list, but it’s at least the changes I can remember off the top of my head.

Free Realms it’s Just for Fun

There’s probably a lot of reasons why Free Realms has been successful. For folks like me though I think that Free Realms is a game I manage to go back to because it’s just plain fun. Free Realms hasn’t upped the level cap and added new zones with new raiding instances. The game doesn’t change from solo level grinding to group raids once you hit level xty. You don’t spend hours killing mobs grinding for crafting mats, reputation, or some obscure mount. You don’t spend hours reading game guides or listening to podcasts to make sure that your raiding spec is up to snuff.

Nope, Free Realms is just grotesquely fluffy fun and shows no remorse for being just that. It’s pretty much what would happen if a mad scientist combined World of Warcraft and Hello Kitty Island Adventures, wrapping it in that Mac OS style shiny icon goodness. For the most part it’s just plain goofy fun.

Yeah goofing off in Free Realms can make you feel guilty, even ashamed.¬† There’s no e-peen appeal in Free Realms. Thing is though, it is free, it is fun and while it’s a shallow game that’s not designed to be anyone’s exclusive MMO focus, it is one of those places that’s just fun to run in and check out now and then.

Oh and if you ever need to know where to go for cow tipping, drop me a line and I’ll give you the scoop.


(1) the screenshot key is F12 now, they keep hiding it from me

(2) I just like saying ‘plethora’, a nod of course to “Three Amegos“.

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Random Question – Is There Room for Solo Progression in an MMO?

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This is a question that is near and dear to my heart because well, I’m just a tad bit anti social when it comes to logging into games. OK there was that stint in Aftermath and really that whole gild had some awesome folks in it. Other than that I usually run solo or in small groups with either family or close friends.

For the most part as soon as games start to pretty much require grouping to get things done, that’s about when I totally turn off from a game. I mean sure I could go mercenary and just group up to get the job done, but for some reason grouping just exhausts me. Not to mention the fact that it usually tears the 4th wall to the ground then starts working on my last nerve.

I’ve been reading over at Cedarstreet and lately some of Scopique’s posts have got me thinking (link). MMO’s have the group thing down. All of the games have incentives for grouping up with others to get stuff done here or there. I realize that this is important when all things are said and done because most people don’t see the point of playing by yourself when there’s a bunch of other virtual kids on the playground.

Evidently these kids weren’t the ones that asked to get put out in left field during game day so that they could ignore the world and stare at the bugs. But I digress.

So what if MMO’s were able to offer solo play progression. So say some form of character progression either as a class or a function within the game that didn’t require a player to group much if at all while in that class or function?

Now I’m not saying that an entire MMO like this would work. There’s been more than enough debate on that and I can see the point.

Thing is though, what if games could add an anti-hero role? What if there was room for the lone wolf or even wolves, that just sort of do their own thing? What if in that role however, other players in the game were able to contract with that person to get specific little roles in game accomplished?

I mean think about it? Hiring mercenaries to take out a rival clan or guild. Hiring someone or a group of someones for the purposes of espinage, sabatage, theft, that sort of thing.

The problem that I see with most games is that they create worlds in black and white. You’re bad or you’re good, no questions, no deviations. Thing is though, would it add depth, interest and perhaps even playability if there could be a bit of gray added into the mix? What if there were still good and bad, but also those who didn’t fit into either good or bad, order or chaos, lawful or unlawful, etc, but were able to make things interesting by playing the one off the other?

In this role it would make sense to have single or small group gameplay available for the purposes of mobility and secrecy.

Really not sure if anyone could actually pull this off in a game or if folks would even enjoy having a third option. However I’m still curious, what do you think about adding a solo progression path or paths to a game?

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Funny Off Topic – List of Some Awesome “The Guild” One Liners

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Over at Mutant Reviewers from Hell, Justin reviews “The Guild” seasons 1 & 2 (link). They pretty much cracked me up to no end. Though personally I’m not sure if either Tink or Clara are my favorite gals on the show. Yes I know everyone loves Codex, but come on, I’m a gal, that doesn’t work for me. The humorous and the badass, I find those to be much more amusing.

Oh and if you play fantasy MMORPG’s and you haven’t seen “The Guild” yet, I’d recommend checking out their site (link). It’s also in it’s third season so checking it out from the beginning will help out a lot by the way.

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Myst Online: Uru Live – Starting to Get the Hang of Things

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OK so I’ve been in Myst Online most of this week and except for my short dive into Guild Wars I’ve been pretty focused on that.

It’s been frustrating but fun really. While there’s still some stumpers to work around last night proved to be fun and productive. Redshiftflux and I each pushed through the solo beginning instance and moved on to a second puzzle. The solo deal was pretty easy to get started, had a nifty kind of cut scene element, and was only mildly annoying to complete. Mildly annoying means running around like a headless chicken trying to find the last doohickies. OK and getting some help from Redshift made things go a lot faster.

The second spot we went to looked like an Ewok’s version of a hippy haven with huge mushroom buildings. It does have a neato bucket system though that you can set of the lever, jump up into and giggle incessantly as you get a free ride to the next spot. Ok Ok so I’m the only one giggling but hey I thought it was really neat and yeah, totally the kind of thing I’d love to get away with in real life. Redshift knew I was up to something because I’d been too quiet, but I think he got a good laugh when I was dumped out of the bucket at the end of the ride. I know I did.

While the puzzles can get frustrating, the one thing I do really like about Myst Online is that it has lots and lots of stuff to click on. Oh yeah, buttons to push, levers to pull, and all kinds of whining cranky machinery that complies when you goof around with the toys.

What can I say I can be very easily impressed… sometimes.

I’m looking forward to getting a chance to get some more time in and get some more puzzles solved. Hmmmm or at least get a chance to dink with some more clickies and find some cool abandoned books. All of the above works for me.

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Guild Wars – Spending Time in my Favorite Solo MMORPG

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I have to say that while I stopped playing Guild Wars wow about a year ago I think, it’s fun to step back into it every once in a while. It’s neat to see what’s changed and to just romp around on my own for a little bit.

The think I loved about Guild Wars was the fact that it was a very solo friendly game. OK sure I grouped for missions, but for just getting from place to place I usually just brought along the happy helpers that stood around at the gates waiting for the poor schmos that just didn’t want to group with anyone.

Sure the NPC party add ons usually died a lot quicker, and tended to get stuck on stuff, but hey, they were loyal and they did their thing. They didn’t want to chat about this game or that game. They didn’t want to discuss what happend during school that day (*sigh of relief*). They didn’t ask if I wanted a boyfriend or if they could have my phone number. No these guys just played out their role and when I didn’t need them any longer I could just kick them out of the group, no hard feelings.

Hey after I’d started my MMO experiences off playing World of Warcraft, it was nice to take a break and try out a game that required a lot less grouping. OK and also involved the ability to use the skeleton of the enemy to fight it’s friends. That is just awesome.

My interest in Guild Wars kind of subsided though by the time WoTLK had been announced. That among other reasons that I don’t want to go into lead to me dropping Guild Wars after only experienceing Prophecies.

I’d picked up the two other games, and even a second copy of the other games for my then significant other. Really though it kind of breaks the 4th wall when you spend the entire gaming experience acting as tech support.

I haven’t had the heart to uninstall the game from my machine yet. I didn’t remove any of my characters and in fact ended up with new slots. Really it’s also one of the few games where I feel like I have a “main” that I like to log into when I do bounce into the game.

Yesterday I did just that, bouncing back into the game to get a couple of screen shots for a post. I even spent a little time just before bed unlocking M.O.X. and getting a chance to use a hero for the first time. I also picked up the quests to push Strangling Ivy, my tiny green Necromancer out into the other two game zones. I particularly wanted to unlock Nightfall for her so that I can start collecting some more heroes.

Will I start playing Guild Wars again frequently? Probably not, since there are so many other games that already have me engrossed right now and some other projects that I’d like to undertake. Though the nice thing about Guild Wars, is that it’s there and when I choose to jump back into it I can. I don’t have to go through the re-sub hassle, I don’t have to download gigs and gigs of patch content that I’ll probably never see, I just log in, kill some stuff, and log off again.

I have to admit that It makes for an awesome side game for those days when I just want a break from everything else. I just can’t bring myself to make it my main game.

MMO Stories that Can Break Your Heart

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So how many times have you run into these kinds of scenarios? I know that for the most part reading the quest text starts to get a little bit old. Usually by the time I get a chance to sit at my computer and get some game time in I’m working with the last shreds of my concentration for the day. Sometimes though I do get sucked into quest lines.

Reading over at Bio Break today I was reminded of one of the more poignant moments in my early MMO experiences. After getting burnt out on World of Warcraft the first time around I’d picked up Guild Wars. I’d researched it a little and it looked like it’d keep me busy for a bit and hey, the no monthly fee bit sounded awesome.

After rolling a nice wicked looking Necromancer (Strangling Ivy) I started exploring  pretty Pre Searing Ascalon. One of the quests there of course involves helping a little girl named Gwen get her flute back.

Any quest where a little girl asks me for help always gets me. This quest was no exception. Ok it was annoying to battle through everything to get Gwen’s flute back for her. It was worse of course when I had to return a broken flute because the mobs had smashed the silly thing. After buying Gwen a new flute I set out to adventure leaving little Gwen happily skipping about.

OK spoiler warning, if you haven’t played Guild Wars Prophecies, you may not want to read this bit. If you don’t care, sweet.

Anyway, thing is that the green lands of Ascalon were not meant to be. As you progress through the quest series you end up getting thrown into a war torn Ascalon that was destroyed by the Searing. The green fields, the farmers, the lakes, all of it turned into a dusty barren wasteland. Only small outposts of what had once been civilization exist here or there. After traipsing through the green happy fields of Pre Searing Ascalon, the horrors of destruction and war are pretty harsh.

Really though, having a kind of a mercenary attitude toward games, I just looked for the first person willing to pay me for work. Then however, out on a mission I found Gwen’s broken flute. I pretty much just stared at my screen, that one item stopping me in my tracks.

She was just an NPC. A computer program right? It wasn’t as if she had been a real person, she was just a fictional character in a fictional game. Nothing I saw before me was actually real, not the mobs, not the landscape, not even my Necromancer.

Thing is though, that little item, an abandoned broken instrument, left so many unanswered questions. What had happened to little Gwen?

What quests or even random items have you come across that made you stop and wonder?

Random Question – Do Fickle Gamers Make RMT a Viable Solution?

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Let’s face it, it’s pretty hard to rotate content in fast enough to keep people’s attention these days. New MMO’s are either working on release or fresh out of the gates. There is also now a huge quantity of MMO’s to choose from.

When you look at things from a gamer’s perspective, we have all kinds of games vying for our attention each day. Really it’s hard to choose one game and stick with it. Even though MMO’s are designed to reward folks who stick with their game, it’s pretty tough to want to log into the same game all of the time. Even the coolest games can become a bit of a grind after a while.

I would imagine that from the other side of the table the subscription model is starting to look not only less lucrative but a lot less secure. A lot of gamers want to check out the latest games just to have something fresh and exciting to check out. Thing is though, they may have to cancel a current subscription rather than adding on another expense. Even if that player returns to their previous game, that’s still lost revenue.

Adding in RMT gives developers a chance to sell items in addition to or in lieu of charging a monthly fee. Now here’s the fun part about RMT, you give people the chance to spend as little or as much as they like at any one time.

These days it seems like a lot of people play MMO’s through pretty quickly and or leave for the next big game release. Now let’s think about that. MMO producers have to realize that it is going to take them longer to release new content than it takes for some players to blow through it. This means that there’s probably going to be stretches of time where they would lose subscribers to other games while they work on the next release.

Now if a developer incorporates RMT into thier MMO, they give players a chance to spend as much as they want on the game while they’re interested in the game. If the player quits playing the MMO after a short time, the MMO producer stands to see a lot more income from the player on an RMT model than they would see from a subscription model. Since let’s face it, in a RMT model the MMO publisher would be able to get as much money as the player would be willing to fork over at least for the amount of time that they’re excited about the game.

If the player then leaves for a new MMO before their current game can add new content, the MMO publisher can still feel confident that they recieved enough income to produce new content and lure back fickle players for a short time. The MMO publisher can also make more from that player in that 2 to 3 months than they would have seen on a subscription based model.

This isn’t saying that the MMO publisher will make more in those 2 to 3 months by using an RMT model, but it is totally possible. It all depends on how easy it is to purchase the MMOs virtual currency, how much that currency costs, and how much of an effect the RMT items can have on game play.

So in the end the question remains, is RMT only going to become more and more of a viable market strategy as more and more MMOs are released? Also as players are we bolstering the RMT model by flocking to each new game on the market, leaving our old subscription based games behind us?

Just some things to think about.

Myst Online: Uru Live – A Geeky Side Trip

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Background: Why is she excited about this?

Back in the mid 90’s my brothers and I received a copy of the original Myst. Not sure how may other folks played it or remember the ambient music and seemingly endless puzzles that could turn your brain to mush.

My brothers and I LOVED it! It really was my first game love. Sure my brothers had an NES and SNES, but there was just something compelling about oh, being able to go get a sandwich and not have to worry about getting jumped while your gone.

So picture if you will, 3 teens huddled around my mom’s computer, a Pentium 2 running Windows 95 of all things. Three faces mesmerized as we set about exploring the land of Myst.

To this day I think that Myst is one of the 2 games that I’ve actually seen from start to finish. Why? Because after all that work I HAD to see how the damn thing ended!

Myst Online: Uru Live – some history

I didn’t get the chance to play Myst Online when it was released years ago. I have however peeked in at the website and watched as the team at Cyan tried to resurrect Myst Online for its dedicated fan base.

Cyan is also working on porting the product over to open source technologies. This will let Cyan turn Myst Online over to fans who can then host their own versions of the game. They’re also hoping to release tools that will let the community build upon the Myst tales and adventures by adding new elements to their game servers.

Since I’m just getting back into the swing of things after my hiatus from gaming, I’d totally missed Cyan’s announcement that the Myst Online: Uru Live server was live once again. Evidently Cyan has been able to re-open Myst Online: Uru Live. Luckily though I was reading through posts Saylah has made over at Mystic Worlds and saw a note about it there.

Getting into Myst Online: Uru Live

Though I have been making a lot of progress in Fallen Earth, and I’m still enjoying that game, I couldn’t pass up the opportunity to step back into a game I’d enjoyed so much back in the day. So I set up an account and downloaded the client for Myst Online: Uru Live.

Getting around in Myst Online: Uru Live is a little awkward at first. The camera seems to have a mind of it’s own. Though you can use F1 to toggle back and forth between first and 3rd person views and that tends to help quite a bit. Also you move your avatar either by the arrow keys or the mouse. That of course almost lead me to the usual wwwwwwwwwwwwwsssssssssssssssssssssssdddddddddddddddddd etc, in the chat window while I kept trying to break myself of the wasd habit.

The game opens up in your own island with it’s own little house. It’s similar the starting island and room in the original Myst. In Myst Online though there’s less to explore on that first island since you really have a lot of other content to explore and a chance to run into others who are exploring as well.

After figuring out how to get my avatar to run around (pretty much by smacking her into walls) I made it into my little house. It took me a bit but I did figure out how to get the bookshelf to work so I could port to a main hub and get the ball rolling. I also figured out how to change my avatar’s clothing so if her look starts to get on my nerves I can tweak it. That’s an interesting little bonus.

Over xfire Redshiftflux and I were trying to meet up. It can be kind of tough at first. If you end up in a different copy of the area you could be standing in the same place on the map, but not be in the same instance of it. Eventually we managed to get into the same place at the same time. Then I went off to pick up the communications/locator device so that we’d be able to get into the same place and time while moving on to the puzzle bit of the game.

We set off to visit a snowy spot. A few trees, some ruins, and unseen birds breaking the silence. Though we didn’t get a chance to complete the puzzle before I almost passed out on my keyboard, it was pretty fun. Especially when my patience started getting thin and I ran around looking for things to climb. Hey I’m ADHD, this is how I keep myself and those around me, from going buggy nuts. I even manage to find unique ways fidget in any game I play.

I’m pretty sure we were really close to getting the puzzle solved, we were just missing one last element. Thing is though when you’re starting to get tired you can end up passing over the answer 5 times and still not see it. OK well I can because I’m special hehe. That of course means it was time to take a break and try again another day.

Question – Should you try it?

If you’re a Myst fan and have played a number of (especially older) MMO’s then I’d say you’ve gotta give it a go. There’s no fee for signing up or logging in right now so really you’re only out the amount of time you spend lost in the game and a little space on your hard drive.

This is not a “Triple A” MMO by any means. There are no swords, guns or raids. Your only weapon is your grey matter and your abilities are limited only by the depths of your curiosity. The interface is very simple but it gets the job done. So far I’m actually only skimming the surface of everything the little device I picked up does in game. Including snapping screenies.

If you want to try something a little different and even a little old school, I’d say give it a go. Keep in mind though, there is no hand holding, you’ll have to figure some stuff out on your own, hence where being curious by nature would be a big bonus. Also if your an explorer type, I’d definitly say go for it. Even if I don’t get any of the puzzles solved I know I’m going to have a great time just exploring the zones and poking at the content.

Keep in mind that Myst Online: Uru Live is still a Cyan project and the company is actually opening up the game just for their and their fans’ love of the game. It is currently free to play, but there is no item shop, there’s only a PayPal donation button.

These days we’re seeing more and more developers working every angle for some extra cash. In a dour ecomomy I can’t really blame them. Thing is though it’s really refreshing to see a developer, not necessarily an MMO developer, but a developer none the less, put some of thier own resources on the line to keep open something that they love, not just something that’s making a pile of cash for them.

Random Question – What does ‘Making It’ mean as an MMO blogger?

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Syp of Bio Break linked over to an article Massively posted up today (Link). So Massively asked some pretty prominent dudes in the MMO blogsphere some interesting questions about MMO blogging. The questions look into just where bloggers fit into the bigger picture of the MMO culture.

The questions that Massively asked were not the kind of fair I expected to see. None of the typical blogger questions were present. The stuff I expected to see like “how do you find stuff to write about” or “how do you deal with obnoxious comments”, were not present. Instead the questions seemed to hint at a bigger role that MMO bloggers have when it comes to their readers and the MMO’s they write about.

Here’s the questions found in the article (Link):

  • A common myth about gaming bloggers is that they all want to eventually become game designers one day. Do you feel this is either true for you, or MMO bloggers in general?
  • Do you feel that your role as a blogger doubles as an “unofficial” community manager?
  • What methods have been most effective for you in reaching out to game developers?
  • What do you feel are the key differences between bloggers and major MMO news sites?
  • A game developer invites you to take an all-expense-paid trip to visit their studio and review their upcoming MMO. They promise a free copy of the game and lifetime account, as well. Would you do the review? Explain why or why not.

From these questions one can almost paint us bloggers as MMO vigilanties. We don’t have editors, we don’t have deadlines and we don’t have the pressure of maintaining hits for advertisers (for the most part).

As solo or even small team bloggers we have flexibiltiy that bigger game sites just don’t have. We can choose to participate in the latest game or avoid it. We can choose to write reviews or we can leave them to the bigger sites. We ‘can’ even go off topic once in a while though granted that never helps us much.

Ok, wall of text aside, let’s get to the heart of the matter, so just what does ‘Making It’ as an MMO blogger really entail? Do you know you’ve made it when you are contacted by or when you are in touch with the folks that work on your game of choice? Have you hit the top when you’ve got a small army of readers behind you?

Perhaps ‘Making It’ as a blogger just means that the opinions you write are shared by those who leave comments on your posts. That would pretty much mean that ‘Making It’ as a blogger has a lot to do with how much influence you, your blog, and that blog’s community, have and how that influence can impact the MMO’s that community participates in.

Perhapse making it as an MMO blogger is actually more about making it as an MMO blog. In that sense, the community that follows a blog is just as important if not even more important than the person posting the wall of text.

Sure it would be neat to be ‘net famous’ as Scary always likes to say. Though I’ve got to say that if even one or two of the things I’ve posted here, or some of the other good ideas or reccomendations I’ve seen on other blogs are actually implimented in game, then you know, to me that would definitely outweigh some of the personal glory.

For those of you that visit MMO blogs and those that have your own MMO blogs, what’s your take on it? What do you think ‘Making It’ means for an MMO blog and or an MMO blogger?

Fallen Earth – How Not to Ride ATV’s (Video)

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So I figured it was time for a “Public Service Announcement”.

Ok, ok, so I was goofing off again. I am a self proclaimed slacker for a very good reason you know.

Anyway, I’d chosen the “Fallen Earth” ATV as my in game asset for subscribing to Fallen Earth. I figured that I should probably take it for a spin.

This is what happens when I’m allowed to drive vehichles….

Only in game, promise.

Category: Fallen Earth, MMORPG | Comments Off on Fallen Earth – How Not to Ride ATV’s (Video)