Allods Online – Something to keep an eye on

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So Redshift linked Allods to me over the weekend. This new MMO goes into closed beta November 11th (lasting through Nov 24th). Not sure how many closed beta keys are floating around out there, but they may be worth getting your hands on if your looking to check out something a little different.

Allods has different written all over it. This will be a Free to Play game that gpotato will be hosting. Allods boasts a fully orchestrated soundtrack as well as motion capture animation which is pretty evident when you get a chance to see some of fight scenes. The most unique part about Allods however is that it’s a Russian MMO. Yeppers, Russian. It’s being translated into English, French and German for release into those markets.

Along with a lot of the standard MMO trappings we all know and love(/loath), players will also be able to obtain and customize player controlled ships. Not just the standard ‘get on boat, load screen, get off boat’, but something that you as a player get to navigate. The ships also seem like they’re going to be an equivalent post leveling activity to folks who aren’t into the traditional ‘end game’ raiding scenario. Because you know, for some of us the idea of setting foot in dungeons with up to 24 jerks so that one of us can walk away with a shiny new piece of armor is about as much fun as watching paint dry. Hey to each their own.

The 1.2 12* Million dollar budget invested in the design and development of Allods online is pretty clear in the videos I’ve already seen. There’s quite a few videos out on YouTube already and it’s obvious that this game already has quite a bit of polish. However this game is essentially a Russian WoW. This is an MMO version of an RPG under the same name released in Russia back in 1997, and the MMO version has been greatly anticipated in that market.

The nice part about having a lot of back history to work with is that you can focus more on the design elements as opposed to focusing on getting together a back story. That and having a proven game under your belt isn’t a bad idea in that you can acquire a bigger budget to work with.

Allods promises a lot but in the past there have been quite a few games that promise a lot of the same things but weren’t able to deliver going live. It’ll be interesting to see if Allods, a Russian title, is able to perform where the US titles with similar budgets and similar goals seemed to lag behind.

Allods Main: Link

*Sorry typo.

Synth Stuff: Case Progress

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Woo hooo! Yesterday a friend traded us some rails for a module so now I’ve got a set of 4 rails I can use to start putting a case together. The rails can be added to any case that’s big enough, but they have specially machiened holes drilled and threaded for metric screws. Joy right? Yeah safe to say that metric screws are not the easiest thing to find in the US because well, anything that’s metric isn’t found in large supply. Why? I can’t say really. The US is just stubborn I guess.

You’ll also see that I’ve got 5 modules behind the rails. There are 3 Plague Bearers there, one Choices and a V’amp. The Plague Bearers are fun little filter modules that can even generate their own happy little sounds. The Choices modules is a stupid fun joystick controller module. I got to play with it over the weekend and it was a blast. The V’amp is a module I’ll have to dink with some to understand a little bit better, but  it is designed to be an amplifier.

Honestly I really can’t wait to get all 3 Plague Bearers into one box and see what kind of havoc I can wreak with those. I’ve seen quite a few of these things built and tested, so it’ll be fun to be able to see what they can do when they’re off the testing bench.

Really I’ve been up to my eyeballs in the Synth world for a few years now, but for the most part it’s just been going on all around me and I haven’t been participating. Until recently I really hadn’t had a chance to get some hands on experience with the devices I’ve seen built for so long. That and I didn’t really know what to do with them either. But I’ve been dinking around with the software version of the same stuff off and on here and there for some time now.

I also still have the voice changer circuit on a breadboard. Since it’s the first thing I’ve ever put on a bread board I’m not going to get a picture of it. Right now it looks like a fruit loops nightmare. So fare I’ve only got a few pieces left to get into the circuit and then muah haha, testing time. I’m just waiting to see if I blow something out. Once that’s done I’ll be able to plot out what bits to get to fit it and a speaker and microphone into my gas mask. Hmm yeah all the fun little details right?